“I was a little daunted at first, about having that history of huge, iconic music, and an iconic game series. “PlatinumGames made sure the lyrics would kick in at the height of the boss battles,” explained Christopherson. “They used a game audio engine called Wwise.”Īs noted in this PlatinumGames article, this means the studio itself was responsible for how each part of Christopherson’s work came through during boss fights. “PlatinumGames should get all the credit,” said Christopherson. Whilst Christopherson was in charge of Revengeance’s soundtrack, it was PlatinumGames who was in charge of mixing and layering Christopherson’s stems (the individual instruments and melodies of a track) into the final product. In some ways, they’re very poignant and meaningful, and in another way they’re meaningless. “It’s fun to see different people interpret what we wrote in different ways, because that was kind of the point of the game, and then the lyrics can be interpreted differently too, depending on who’s playing or reading it. “There’s a duality in the lyrics just like how the game discusses the duality of war, right? We tried to leave it up to interpretation and have multiple meanings,” Christopherson told me. Revengeance was unique at the time, and still is, for how it used lyrics in boss fights to reflect each opponent’s inner thoughts, providing the fast-paced game with not just a kick-ass metal soundtrack, but a way to expand on its seemingly one-dimensional characters. So, the lyrics are very kind of fanciful and poetic in a way.” “While I did want it to be specific to that boss, I also wanted it to be left to interpretation a little bit. “We wanted to get the character of the bosses into the songs,” explained Christopherson. NME sat down with Christopherson to ask all about the iconic game’s revitalisation, and how its music came to be in the first place. To live up to Revengeance’s frankly bat-shit story, characters and premise, developer PlatinumGames wanted each boss to have their own lyrical track, so the studio enlisted composer Jamie Christopherson – who’d previously worked on a number of games for Capcom – to define the game’s sound. READ MORE: How Metal Gear Solid’s timeless yarn raised the standard for video game storytelling.Outliving its initial release in 2013, Revengeance is back in the collective consciousness and bringing with it over-the-top dialogue, colossal story beats, slice-and-dice action, and an incredible soundtrack that really puts the “Metal” into Metal Gear Solid. The lyrics, “It’s only the cold wind I feel” could be referencing the Winds of Destruction.If you’ve seen a cyborg attempting to beat the shit out of an American senator recently, then you’ve been exposed to Metal Gear Rising: Revengeance. The lyrics, “Because the mountains don’t give back what they take” references him losing his arm before the events of the main game. Some of the lyrics mention a “mountain,” which is his goal to realize why he fights. Unlike most of the boss themes, the lyrics are lost in the second phase of the fight, when Sam is forced to rely on his cybernetic arm and martial arts skills. The demo version of this song is "heavier" than the main game's Maniac Agenda Mix voice, drums and battery are most pronounced, like Locked & Loaded. The lyrics references Raiden and Sam’s final duel, and his involvement in Desperado Enforcement LLC. The lyrics describe how he has forgotten the reasons why he fights, but that he can't stop himself because he feels as though it is the only way he knows how to live. " The Only Thing I Know for Real" is the boss theme for Samuel Rodrigues in Metal Gear Rising: Revengeance.
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